Throttling and Backpressure
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When systems get overwhelmed with too many requests, they can crash or become unresponsive. This is a common problem in APIs and distributed systems. Throttling and backpressure are two techniques that help prevent system overload.
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Throttling limits how many requests a client can make within a specific time period. For example, an API might allow only 100 requests per minute from each user. When a client exceeds this limit, their requests are rejected until the next time window begins. This protects the server from being overwhelmed and ensures fair resource distribution among all clients.
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While throttling works by rejecting excess requests, backpressure takes a different approach. Instead of rejection, it slows down the rate at which requests are accepted. Think of water flowing through a pipe. If you pour too fast, water backs up at the entrance. Similarly, backpressure makes the sender slow down when the receiver can't keep up.
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Backpressure is especially important in streaming systems where data flows continuously. For example, if a service processing video streams can't keep up with incoming data, it signals the sender to slow down rather than dropping frames or crashing.
There are several ways to implement throttling:
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Token bucket: Clients get tokens that replenish over time
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Leaky bucket: Requests are processed at a constant rate
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Fixed window: Simple counter reset at fixed intervals
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Sliding window: More accurate but complex to implement
Backpressure can be implemented through:
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Buffer limits: Stop accepting new requests when buffer is full
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Flow control: Use protocols that support speed control
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Queue monitoring: Adjust accept rate based on queue size
Here's a comparison of both approaches:
Throttling | Backpressure |
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Rejects excess requests | Slows down sender |
Simpler to implement | More complex |
Better for API rate limiting | Better for streaming |
Client needs retry logic | Handles overload gracefully |
Works with any protocol | Requires protocol support |